Founding DesignerCurrent
Abadikan · Part-time
Jul 2025–Now
I handle whatever the small team needs from design, from campaign work and brand material to product flows and shared components. The job is still changing, which is part of why I like it.
Currently in Jakarta · GMT+7 PST EST
Product designer at Abadikan. Previously at The Design Factory and Lumoshive. I started in graphic design, moved into product interfaces and visual experiments, and now I am learning to build the work myself.
I started in Jakarta in 2020 with social posts and presentations at Hypernet, then moved into product work through a startup studio, a London agency, freelance clients, and Kretya's Dribbble shot team. Some roles lasted years and some projects only weeks. Together they taught me to read a brief, recognize interface patterns, and be honest about what kind of work I actually did.
These days I design at Abadikan and spend most of my spare time learning in code. Years of collecting interface patterns now have somewhere to go. Claude Code, Codex, and Antigravity help me turn observations into HTML, CSS, motion, demos, and installable skills. I am still early, but the direction is clear: become the kind of design engineer who can carry an interface from idea to production without losing the details that made it feel good.
The same company can mean different kinds of work. This timeline keeps the context clear.
Abadikan · Part-time
Jul 2025–Now
I handle whatever the small team needs from design, from campaign work and brand material to product flows and shared components. The job is still changing, which is part of why I like it.
The Design Factory · Remote
Apr 2024–2026
I worked with a London studio across SaaS products and company sites. Weekly reviews made me less attached to first ideas and much clearer about what developers need at handoff.
SyroPixel · Upwork and direct clients
Jan 2023–Now
SyroPixel is the name I use for independent product work. Some clients found me on Upwork, while others came through referrals or reached out directly. I keep them under one practice because the work does not begin or end with the platform.
The projects range from websites and mobile apps to dashboards, SaaS products, and an early computer vision MVP for construction teams. Different scope each time, but the same habit: understand the brief before making the screen look finished.
Kretya Studio · Contract and part-time
Jan 2023–Jul 2025
I joined Kretya through a two-month crypto wallet project, designing the core mobile and web screens and a small Figma system for a defined client scope.
After that, I stayed with the studio's Dribbble shot team part-time until July 2025. I made mobile, web, and dashboard concepts for its audience. That phase was portfolio and content work, not ownership of shipped products.
Lumoshive · Full-time
Jun 2021–Sep 2022
My first full-time product role. I worked on landing pages, mobile apps, and CMS projects with developers, and learned why reusable components matter when several products move at once.
Hypernet Technologies · Internship
Jul 2020–Apr 2021
I began by making social posts, presentations, newsletters, and event material. This is where the timeline starts, before I knew product design would become the next thing.
Notes from the parts of interface work I keep getting wrong, noticing, and trying again.
A growing collection of loading states, built one small wait at a time.
Loading Dozens of ways an interface can say it is still working. Open the live collection ↗Some work was made to ship. Some was made to train my eye.
I work best with small product teams that already have something real and need help making the interface clearer, more consistent, or easier to build. Send me the product, its stage, and the part that still feels off. I will tell you honestly if I can help.